The first prototype

An archived version.

“But even the prototype already whets the appetite for more. On the one hand, because the animation of the Kunsthalle architecture is well done, and on the other, because visitors can become active themselves and interact with the individual elements.” – Westfalen – Blatt No. 166, Thursday, July 20, 2023

What could you experience in the first prototype and why?

Five works from our collection were presented in different ways on the first virtual upper floor of the Virtuelle Kunsthalle. Two central aspects could be experienced through various interaction possibilities: Simultaneism with its targeted use of color contrasts and the endeavor to bring the dynamics of tones onto the canvas, in short: music as a source of artistic inspiration. For our first prototype, however, the content was more of a means to an end.

Our main aim was to make the technical scope of our virtual reality application available for testing as condensed as possible, as the first prototype was primarily intended to explore how we should develop the Virtuelle Kunsthalle in the long term and what opportunities and hurdles events with the use of virtual reality present.

Two rooms in our virtual architecture therefore focused on the power of virtual sensory perception and ease of use (the room with the different wall colors and the room in which you could decide for yourself which song would accompany your viewing). Two rooms allowed you to get creative yourself via more sophisticated controls – either with three-dimensional patterns or color pieces from the works (the room where you could take patterns from the wall and the room where you could draw colored areas from the otherwise black and white pictures). The camera function also allowed users to capture and exhibit their own creations. The different ways of integrating text, music and a video tested the multimedial possibilities of the virtual space.

Overall, we tested different levels of individual and collaborative customization, manipulation and design possibilities that differ from those in our physical exhibitions.

However, we have not yet exhausted all the possibilities. Find out more about why this is the case and how the whole project came about and how the first prototype came about.

Or read more about the technical background.